LOG - Level of Geometry

Searching...

    The Level of Geometry (LoG or LOG) describes the level of geometric detail of virtual components. Internationally, it is typically specified in increments of 100, ranging from LoG 100 to LoG 500, and illustrated with corresponding symbols. Intermediate levels (e.g., LoG 350) are less common. The term "Level of Detail," which was previously in use, was replaced by "Level of Development" to avoid confusion due to the ambiguity of the abbreviation.

    LoG requirements are typically formulated either in general terms as client information requirements or on a project-specific basis in BIM implementation plans. Unfortunately, however, such requirements are rarely sufficient to provide truly useful definitions of just how detailed the modeling should actually be. The following figure illustrates how the internationally accepted LoG definition relates to the scale and service phase specifications more commonly used in German-speaking countries:

    LOG.png

    The lack of clarity between LoG, scale, and phase described here can be explained by the fact that LoG definitions are often provided (as shown above) only in the form of example images (leaving considerable room for interpretation).

    It should be noted that, in terms of modeling, construction detailing rarely goes beyond LoG 300 and the resulting 1:50 scale. This is where the best cost-benefit ratio between modeling effort and information gained is achieved. Higher planning scales, such as detailed drawings, are commonly produced by planners as 2D drawings (largely decoupled from the model). Construction and installation planning, on the other hand, typically operates in the LoG 400–500 range (depending on the trade). However, the resulting geometric load of the models quickly pushes large projects to the performance limits of standard CAD workstations and therefore represents a critical factor in interdisciplinary coordination.


    Tip

    If such requirements are specified in a project (e.g., by the client), it is advisable to carefully review the requirements and clarify any details at the start of the project. Especially when the LoG exceeds 300, modeling can become very time-consuming and may also lead to critical performance issues in larger projects. Modeling beyond an LoG of 300 is generally not recommended.

    Unless explicit guidelines are provided for a project, we recommend using the LoG definitions on BIMpedia; see the next section.

    The LoG on BIMpedia

    In our modeling guides, you will find an example LoG representation for each project phase for all elements in building construction. Please refer to the links in each chapter for the representation for each phase.


    hint_LOG.png

    Background: Why LoG?

    Especially with large projects, the CAD workstations typically used in construction planning can easily reach their capacity limits: Tens of thousands of highly detailed 3D elements still overwhelm even today’s graphics cards, and network loading times and CPU background calculations for the graphical representation of models and other content can also create a bottleneck. The trend is therefore toward sub-elements with as little detail as possible—as much geometric detail as is necessary, for example, for a plan view, but as little as possible. Instead, the level of information is increased.

    The illustration below shows an example of this: To determine which office chair should be used in my project, all I need is a 3D dummy object containing the relevant information—specifically, that it is a Type X chair from Manufacturer Y.

    Unfortunately, it is still common practice—especially among manufacturers—to offer BIM objects with an almost absurd level of detail on various platforms, which can lead to serious performance issues in large-scale projects.

    The PDF file attached to this article provides an illustrated matrix overview of the LOG definition and is suitable, for example, as a concise supplement to an AIA or a BAP

    (Available only in the Pro version)